AI Insights · Timothy · July 2022
Top 5 Boat Games on iOS in South America Q2 2022
In Q2 2022, the top boat games on iOS in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for the leading titles.
In Q2 2022, the top boat games on iOS in South America exhibited diverse trends in downloads, revenue, and active users. Below is a detailed analysis of the performance of these leading applications.
Battle Warship: Naval Empire from Magic Prime Group Limited experienced significant fluctuations in weekly revenue, peaking at approximately $10.4K in early April and gradually declining to around $500 by the end of June. Weekly downloads showed an upward trend mid-quarter, reaching 211 in late May, while weekly active users hovered around 1K throughout the quarter, with a minor dip to 895 in mid-June.
Rovio Entertainment’s Battle Bay saw its weekly revenue peak at $375 in early May, with a consistent decline to $97 by late June. Downloads were highest at 314 in mid-April, but the numbers dropped significantly, stabilizing around 14 by the end of June. Active users peaked at 295 in April but saw a general decline, averaging around 60 by the quarter's end.
Virtual Regatta Inshore from Virtual Regatta displayed steady revenue, peaking at $229 in early May and maintaining around $160-$185 for the rest of the quarter. Downloads remained low, with a peak of 19 in early May and minimal numbers for the rest of the period.
Pixel Federation Games' Sea Port: Cargo Ships Harbor showed consistent weekly revenue, peaking at $230 in late May, with a slight decline to $166 by the end of June. Downloads peaked at 30 in late May, and active users remained relatively stable, averaging around 130 throughout the quarter.
Virtual Regatta Offshore also from Virtual Regatta, had its highest revenue at $190 in late April, with consistent numbers around $120-$170 throughout the quarter. Downloads peaked at 97 in late April, followed by a decline to single digits by the end of June. Active users showed a slight increase, peaking at 1.01K in early June and maintaining around 980 by the end of the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and insights, visit Sensor Tower.